Contents

    Volume 1 - The System 
        Chapter 1.0.0.1 - Preliminaries 
            Section 1.0.0.1.1 - Dummy variables declared 
            Section 1.0.0.1.2 - Other global variables 
            Section 1.0.0.1.3 - Time 
            Section 1.0.0.1.4 - The Status Line 
            Section 1.0.0.1.5 - Printing Styles 
        Book 1.1 - The Combat System 
            Chapter 1.1.0.1 - Combat Stats of the Characters 
                Section 1.1.0.1.1 - Blood 
                Section 1.1.0.1.2 - Zeal 
                Section 1.1.0.1.3 - Concentration 
                Section 1.1.0.1.4 - Melee, Mind, Defence 
                Section 1.1.0.1.5 - Separation 
                Section 1.1.0.1.6 - Deadly Combat 
                Section 1.1.0.1.7 - Beat 
                Section 1.1.0.1.8 - Excitement 
                Section 1.1.0.1.9 - Sublocations 
                Section 1.1.0.1.10 - Ranged attack 
                Section 1.1.0.1.11 - Storing actions 
            Part 1.1.1 - Modeling the Fight 
                Section 1.1.1.0.1 - Starting combat 
                Chapter 1.1.1.1 - Calculating an attack 
                    Section 1.1.1.1.1 - Define monster 
                        monster
                    Section 1.1.1.1.2 - Striking a blow 
                    Section - Printing the results of a blow 
                    Section 1.1.1.1.3 - Calculating the to-hit modifier 
                    Section 1.1.1.1.4 - Calculating the damage 
                    Section 1.1.1.1.5 - Calculating the final damage 
                    Section 1.1.1.1.6 - Receiving blood after a kill 
                    Section 1.1.1.1.7 - Deal x damage to y 
                    Section 1.1.1.1.8 - Aftereffects 
                    Section 1.1.1.1.9 - Lose concentration 
                    Section 1.1.1.10 - Taking away until attacking bonuses 
                Chapter 1.1.1.2 - Standard Combat Actions 
                    Section 1.1.1.2.1 - Attacking 
                    Section 1.1.1.2.2 - Parrying and Dodging 
                    Section 1.1.1.2.3 - Retreating 
                    Section 1.1.1.2.4 - Concentrating 
                    Section 1.1.1.2.5 - Saving 
                    Section 1.1.1.2.6 - Undo 
                    Section 1.1.1.2.7 - Cleave 
                Chapter 1.1.1.3 - Artifical Intelligence 
                    Section 1.1.1.3.1 - Making sure the monsters attack 
                    Section 1.1.1.4.0 - Triggering the rules 
                    Section 1.1.1.4.1 - Taking away all the until end of combat bonuses 
                    Section 1.1.1.4.2 - Taking away all the until moving bonuses 
        Book 1.3 - Zeal and Favour 
            Part 1.3.1 - Idols 
                idol
                Groth Idol
                Elda Idol
                Duncan Idol
                Shliss Idol
            Part 1.3.2 - Zeal 
            Part 1.3.3 - Favour 
        Book 1.2 - Skills 
            Section - Skills as Value 
            Part 1.2.1 - The Skills Defined 
                Chapter 1.2.1.1 - Groth Skills 
                    Section 1.2.1.1.1 - Smashing Blow 
                    Section 1.2.1.1.2 - Greater Cleave 
                    Section 1.2.1.1.3 - Anger 
                    Section 1.2.1.1.4 - Deadlier combat 
                Chapter 1.2.1.2 - Elda Skills 
                    Section 1.2.1.2.1 - Bronze Armour 
                    Section 1.2.1.2.2 - Curse 
                    Section 1.2.1.2.3 - Shield 
                    Section 1.2.1.2.4 - Gaseous Form 
                Chapter 1.2.1.3 - Duncan Skills 
                    Section 1.2.1.3.1 - Burning Hands 
                    Section 1.2.1.3.2 - Summon Imps 
                    Section 1.2.1.3.3 - Scout 
                    Section 1.2.1.3.4 - Fire Bomb 
                        bomb
                Chapter 1.2.1.4 - Shliss Skills 
                    Section 1.2.1.4.1 - Needle 
                    Section 1.2.1.4.2 - Determination 
                    Section 1.2.1.4.3 - Sacrifice 
                    Section 1.2.1.4.4 - Await 
            Part 1.2.2 - Skill Table 
            Part 1.2.3 - The Commands and Learning 
                Section 1.2.3.0.2 - The Skills command 
                Section 1.2.3.0.3 - The List Skills command 
                Section 1.2.3.0.5 - The Usable Skills command 
        Book 1.5 - Menu 
            Chapter 1.5.0.1 - The Menu Structure 
            Chapter 1.5.0.2 - Actions Help 
            Chapter 1.5.0.21 - Special Combat 
            Chapter 1.5.0.3 - Skills Help 
        Book 1.6 - New Actions 
            Chapter 1.6.0.1 - Swimming 
            Chapter 1.6.0.2 - New grammar for entering 
            Chapter 1.6.0.3 - Xyzzy 
            Chapter 1.6.0.4 - Throwing 
            Chapter 1.6.0.5 - Talking to 
        Book 1.7 - Miscellaneous 
            Chapter 1.7.0.1 - Determinable Kind 
                determinable
                undetermined thing
            Chapter 1.7.0.2 - Detailer Kind 
                detailer
            Chapter 1.7.0.3 - Dungeons 
                dungeon
                treasure chest
            Chapter 1.7.0.4 - Visbility 
    Volume 2 - Monsters, Player, Combat Items 
        Chapter 2.0.0.1 - The Player Character 
            Section 2.0.0.1.1 - Statistics 
            Section 2.0.0.1.2 - Leveling up 
            Section 2.0.0.1.3 - Appearance and initial possessions 
                Golden hair
                sword
            Section 2.0.0.1.4 - Responses to standard actions 
            Section 2.0.0.1.5 - The Stats action 
            Section - Enemy stats 
            Section 2.0.0.1.6 - Action redirections 
        Chapter 2.0.0.2 - Monster Preliminaries 
            Section 2.0.0.2.1 - Hostility 
            Section 2.0.0.2.2 - The senses 
            Section 2.0.0.2.3 - General responses 
            Section 2.0.0.2.4 - Level and significance 
            Section 2.0.0.2.5 - Flavour text 
            Section 2.0.0.2.6 - Grouping 
        Book 2.1 - Monster Skills 
            Chapter 2.1.0.1 - Regeneration 
            Chapter 2.1.0.2 - Poisonous 
            Chapter 2.1.0.3 - Special damage 
            Chapter 2.1.0.4 - Holding on 
            Chapter 2.1.0.5 - Damage reduction 
            Chapter 2.1.0.6 - Erratic attacker 
            Chapter 2.1.0.7 - Fireproof 
            Chapter 2.1.0.8 - Summoned 
            Chapter 2.1.0.9 - Vampiric 
            Chapter 2.1.0.10 - Boss 
            Chapter 2.1.0.11 - Non-exciting 
        Book 2.2 - Monster Definitions 
            Part 2.2.1 - Animals 
                Chapter 2.2.1.1 - Wild Boar 
                    wild boar
                Chapter 2.2.1.2 - Young Boar 
                    young boar
                Chapter 2.2.1.2 - Dog 
                    dog
                    Section 2.2.1.2.1 - Doberman 
                        doberman
                    Section 2.2.1.2.2 - Pit-bull 
                        pit-bull
                    Section 2.2.1.2.3 - Terrier 
                        terrier
                    Section 2.2.1.2.4 - Bouvier 
                        bouvier
                    Section 2.2.1.2.5 - German shepherd 
                        German shepherd
                    Section 2.2.1.2.6 - Rhodesian Ridgeback 
                        Rhodesian Ridgeback
                Chapter 2.2.1.3 - Snake 
                    snake
                Chapter 2.2.1.4 - Mud Crab 
                    mud crab
                Chapter 2.2.1.5 - Bat 
                    bat
                Chapter 2.2.1.6 - Scorpion 
                    scorpion
            Part 2.2.2 - Animal-like monstrous creatures 
                Chapter 2.2.2.1 - Water Serpent 
                    water serpent
                Chapter 2.2.2.2 - Giant Mud Crab 
                    giant mud crab
                Chapter 2.2.2.3 - Vampire bat 
                    vampire bat
                Chapter 2.2.2.4 - Monstrous scorpion 
                    monstrous scorpion
            Part 2.2.3 - Humans 
                Chapter 2.2.3.1 - Guards 
                    Section 2.2.3.1.1 - Normal guards 
                        guarder
            Part 2.2.4 - Human-like monstrous creatures 
                Chapter 2.2.4.1 - Trolls 
                    Section 2.2.4.1.1 - Troll 
                        troll
                    Section 2.2.4.1.2 - Young Troll 
                        young troll
                Chapter 2.2.4.2 - Straw people 
                    straw being
            Part 2.2.5 - Plant monsters 
            Part 2.2.6 - Pure monsters 
                Chapter 2.2.6.1 - Tarrasque 
                    tarrasque
                    xyzzied tarrasque
                Chapter 2.2.6.2 - Imps 
                    imp
                    green imp
                    red imp
                    blue imp
        Book 2.3 - Combat Items 
            Chapter 2.3.0.1 - Stick of Guarding 
                stick of guarding
            Chapter 2.3.0.2 - Healing Herbs 
                healing herbs
            Chapter 2.3.0.3 - Fire Grenade 
                fire grenade
            Chapter 2.3.0.4 - Stick of Illumination 
                stick of illumination
    Volume 3 - The World 
        Part - Antechamber and Tutorial 
            Tutorial
            Antechamber
            Lesson One - Introduction
            Lesson Two - The Interface
            Lesson Three - Attacking
            Lesson Four - Concentrating
            Lesson Five - Defending
            Lesson Six - Retreating
            Lesson Seven - Deadly Combat
            Lesson Eight - Excitement
            Lesson Nine - Skills
            Lesson Ten - More Skills
            Lesson Eleven - Saving
            Lesson Twelve - First Fight
            Lesson Thirteen - Second Fight
            Lesson Fourteen - Last Fight
            Chapter Antechamber 
                instruction leaflet
                instruction poster
            Chapter - Tutorial Lesson 1 
            Chapter - Tutorial Lesson 2 
                Blood Poster
            Chapter - Tutorial Lesson 3 
                straw man
            Chapter - Tutorial Lesson 4 
                straw woman
            Chapter - Tutorial Lesson 5 
                straw golem
            Chapter - Tutorial Lesson 6 
                straw dragon
            Chapter - Tutorial Lesson 7 
                Deadly Combat Poster
                straw chicken
            Chapter - Tutorial Lesson 8 
                Excitement Poster
                excitement button
                straw frog
            Chapter - Tutorial Lesson 9 
                straw tomato
                Zeal Poster
                Smash Poster
            Chapter - Tutorial Lesson 10 
                Bronze Poster
                Burning Poster
                Waiting Poster
            Chapter - Tutorial Lesson 11 
            Chapter - Tutorial Lesson 12 
            Chapter - Tutorial Lesson 13 
            Chapter - Tutorial Lesson 14 
        Part - Main Area 
            Chapter - Central Hall 
                Central Hall
            Chapter - Hall of Challenges 
                Hall of Challenges
            Chapter - Hall of Dungeons 
                Hall of Dungeons
            Chapter - Hall of Scenarios 
                Hall of Scenarios
            Chapter - Hall of Adventures 
                Hall of Adventures
        Part Shrines 
            diamond
            ruby
            Chapter - Shrine of Groth 
                Shrine of Groth
            Chapter - Shrine of Elda 
                Shrine of Elda
            Chapter - Shrine of Duncan 
                Shrine of Duncan
            Chapter - Shrine of Shliss 
                Shrine of Shliss
        Part - Dungeon 1--The Bat Cave 
            Bat Cave
            Entrance to the Bat Cave
            Forking Passage
            Hall of Guano
            Dark Junction
            Darkest Cave
            Low Passage
            Leaking Tunnel
            The Troll Cellar
            Muddy Tunnel
            Northern Cave Entrance
            bat cave cache
        Part - Dungeon 2 - Snakes and Boars 
            forest
            Southern Forest Path
            Central Clearing
            Northern Forest Path
            Western Forest Path
            Eastern Forest Path
            Snake Pit
            Pool
            forest cache
        Part - Challenge 1 - The Troll 
            Lair of the Troll
            crude closet
        Part - Challenge 2 - Separation 
            Second Lair
            ugly troll
            grating
            lever
        Part - Scenario 1 - Final confrontation 
            Professor's Laboratory
            Section - The Scenery 
                buttons
                yellow button
                green button
                red button
            Section - The Professor 
                Professor Richardson
            Chapter 100 - Cheat Codes 

The following collections of rules are included:
Standard Rules version 2/080430
Basic Help Menu by Emily Short 
Plurality by Emily Short  version 6
Simple Chat by Mark Tilford  version 2
Scheduled Activities by John Clemens  version 7
Dice-lock by S John Ross  version 1/080522
Menus by Emily Short [E1] version 2
Basic Screen Effects by Emily Short [E2] version 5


List of named values

Situation
player ... person
location  ... the name of an object
score  ... a number
last notified score ... a number
maximum score ... a number
turn count ... a number
time of day  ... a time
darkness witnessed ... something which is either true or false

Current action
noun  ... the name of an object
second noun ... the name of an object
person asked  ... the name of an object
reason the action failed  ... the name of a rule
item described ... the name of an object

Used when ruling on accessibility
person reaching  ... the name of an object
container in question ... the name of an object
supporter in question ... the name of an object
particular possession  ... thing

Used when understanding typed commands
player's command  ... a snippet
matched text ... a snippet
number understood  ... a number
time understood ... a time
topic understood ... a snippet
current item from the multiple object list ... the name of an object

Presentation on screen
command prompt  ... some text
left hand status line  ... some text
right hand status line ... some text
listing group size ... a number

Spacing and Pausing
Status bar table [E3] ... the name of a table
Right alignment depth [E3] ... a number

Menu depth [E2] ... a number
endnode flag [E2] ... a number
current menu title [E2] ... some text
Current menu [E2] ... the name of a table
Current menu selection [E2] ... a number

Verbs
prior named noun [E4] ... thing

Current exiting [E5] ... conversation exiting
rowcount [E5] ... a number
first chat node [E5] ... chat node
second chat node [E5] ... chat node

DiceLock [E6] ... a number

Dummy variables declared
first dummy  ... a number
second dummy  ... a number
third dummy  ... a number
fourth dummy  ... a number
room dummy  ... room
monster dummy  ... person
thing dummy  ... thing
first dummy boolean  ... something which is either true or false

Other global variables
combat boolean  ... a number

Printing Styles
printing state  ... printing style

Deadly Combat
deadly combat bonus  ... a number
deadly combat boolean  ... something which is either true or false

Beat
beat  ... a number
beat count  ... a number
beat strength  ... a number

Storing actions
combat running variable  ... something which is either true or false

Starting combat
noattack boolean  ... something which is either true or false
favour boolean  ... something which is either true or false

Calculating an attack
attack state  ... attack type

Striking a blow
to-hit roll  ... a number
to-hit modifier  ... a number
damage  ... a number
damage modifier  ... a number
final damage  ... a number
global defender  ... person
global attacker  ... person
global flavour text boolean  ... something which is either true or false

Retreating
retreat location  ... room
retreat roll  ... a number
retreat monster  ... person
retreat troolean  ... a number

Cleave
cleave boolean  ... something which is either true or false
cleave melee bonus  ... a number
cleave damage bonus  ... a number

Making sure the monsters attack
monster attack boolean  ... something which is either true or false

Skills as Value
dummy skill  ... skill
skill boolean  ... something which is either true or false

Deadlier combat
Deadlier combat boolean  ... something which is either true or false

Bronze Armour
Elda armour metal  ... metal

Scout
scouting boolean  ... something which is either true or false

Fire Bomb
fire bomb time  ... a number

Await
await bonus  ... a number
potential await bonus  ... a number
damage await bonus  ... a number

Determinable Kind
global determinable  ... determinable

Visbility
Total visibility  ... a number

Level and significance
initial combat significance  ... a number
combat significance  ... a number

Stick of Guarding
global guarding stick number  ... a number

Antechamber and Tutorial
tutorial deadly combat boolean  ... something which is either true or false

Tutorial Lesson 4
tutorial lesson four number  ... a number

Verbosity understood ... verbosity
Conversation exiting understood ... conversation exiting
Chat node understood ... chat node
Activatedness understood ... activatedness
Printing style understood ... printing style
room condition understood ... room condition
Excitement understood ... excitement
Attack type understood ... attack type
Speed understood ... speed
idol condition understood ... idol condition
Skill understood ... skill
Metal understood ... metal
person condition understood ... person condition
monster condition understood ... monster condition

List of Tables

Table of Final Question Options
Table of Locale Priorities
Table of Ordinary Status [E3]
Table of Sample Options [E2]
Table of Menu Commands [E2]
Table of Shallow Menu Status [E2]
Table of Deep Menu Status [E2]
Table of Sample Hints [E2]
Table of Basic Help Options [E1]
Table of Instruction Options [E1]
Table of Stuckness Advice [E1]
Table of IF Elements [E1]
Table of Setting Options [E1]
Table of Current Choices [E5]
Table of Scheduled Events [E7]
Table of Fancy Status 
Table of Standard Sublocations 
Table of Simple Range Separation Sublocations 
Table of Two Divided Sublocations 
Table of Simple Asymmetric Sublocations 
Table of Stored Combat Actions 
Table 3.6 - Player Skills 
Table 43.1 - Actions Help 
Table of Combat Specials 
Table 1.5.0.3.0 - Skills 
Table 1.5.0.3.1 - Groth's Skills 
Table 1.5.0.3.2 - Elda's Skills 
Table 1.5.0.3.3 - Duncan's Skills 
Table 1.5.0.3.4 - Shliss Skills 
Table of Silence 
Table 2.0.0.2.5.1 - Generic Player Flavour Texts 
Table 2.0.0.2.5.1 - Generic Monster Flavour Texts 
Table of Wild Boar Player Flavour Texts 
Table of Wild Boar Monster Flavour Texts 
Table of Dog Player Flavour Texts 
Table of Dog Monster Flavour Texts 
Table of Bat Player Flavour Texts 
Table of Bat Monster Flavour Texts 
Table of Straw Player Flavour Texts 
Table of Straw Monster Flavour Texts 


Library Card (About library cards: )

Story title   Idols of War
Story author   Victor Gijsbers
Story headline   An Interactive Dungeon Crawl (0.1.2 Public Alpha)
Story genre   Fiction
Release number   1
Story creation year   (This year)
IFID number   727CE52E-66E5-11DC-BA08-0013D44E7D6C
Story description   None


Story file format:  Glulx


[E1]. Defined in Basic Help Menu by Emily Short
[E2]. Defined in Menus by Emily Short
[E3]. Defined in Basic Screen Effects by Emily Short
[E4]. Defined in Plurality by Emily Short
[E5]. Defined in Simple Chat by Mark Tilford
[E6]. Defined in Dice-lock by S John Ross
[E7]. Defined in Scheduled Activities by John Clemens