Volume 1 - The System
Chapter 1.0.0.1 - Preliminaries
Section 1.0.0.1.1 - Dummy variables declared
Section 1.0.0.1.2 - Other global variables
Section 1.0.0.1.3 - Time
Section 1.0.0.1.4 - The Status Line
Section 1.0.0.1.5 - Printing Styles
Book 1.1 - The Combat System
Chapter 1.1.0.1 - Combat Stats of the Characters
Section 1.1.0.1.1 - Blood
Section 1.1.0.1.2 - Zeal
Section 1.1.0.1.3 - Concentration
Section 1.1.0.1.4 - Melee, Mind, Defence
Section 1.1.0.1.5 - Separation
Section 1.1.0.1.6 - Deadly Combat
Section 1.1.0.1.7 - Beat
Section 1.1.0.1.8 - Excitement
Section 1.1.0.1.9 - Sublocations
Section 1.1.0.1.10 - Ranged attack
Section 1.1.0.1.11 - Storing actions
Part 1.1.1 - Modeling the Fight
Section 1.1.1.0.1 - Starting combat
Chapter 1.1.1.1 - Calculating an attack
Section 1.1.1.1.1 - Define monster
monster
Section 1.1.1.1.2 - Striking a blow
Section - Printing the results of a blow
Section 1.1.1.1.3 - Calculating the to-hit modifier
Section 1.1.1.1.4 - Calculating the damage
Section 1.1.1.1.5 - Calculating the final damage
Section 1.1.1.1.6 - Receiving blood after a kill
Section 1.1.1.1.7 - Deal x damage to y
Section 1.1.1.1.8 - Aftereffects
Section 1.1.1.1.9 - Lose concentration
Section 1.1.1.10 - Taking away until attacking bonuses
Chapter 1.1.1.2 - Standard Combat Actions
Section 1.1.1.2.1 - Attacking
Section 1.1.1.2.2 - Parrying and Dodging
Section 1.1.1.2.3 - Retreating
Section 1.1.1.2.4 - Concentrating
Section 1.1.1.2.5 - Saving
Section 1.1.1.2.6 - Undo
Section 1.1.1.2.7 - Cleave
Chapter 1.1.1.3 - Artifical Intelligence
Section 1.1.1.3.1 - Making sure the monsters attack
Section 1.1.1.4.0 - Triggering the rules
Section 1.1.1.4.1 - Taking away all the until end of combat bonuses
Section 1.1.1.4.2 - Taking away all the until moving bonuses
Book 1.3 - Zeal and Favour
Part 1.3.1 - Idols
idol
Groth Idol
Elda Idol
Duncan Idol
Shliss Idol
Part 1.3.2 - Zeal
Part 1.3.3 - Favour
Book 1.2 - Skills
Section - Skills as Value
Part 1.2.1 - The Skills Defined
Chapter 1.2.1.1 - Groth Skills
Section 1.2.1.1.1 - Smashing Blow
Section 1.2.1.1.2 - Greater Cleave
Section 1.2.1.1.3 - Anger
Section 1.2.1.1.4 - Deadlier combat
Chapter 1.2.1.2 - Elda Skills
Section 1.2.1.2.1 - Bronze Armour
Section 1.2.1.2.2 - Curse
Section 1.2.1.2.3 - Shield
Section 1.2.1.2.4 - Gaseous Form
Chapter 1.2.1.3 - Duncan Skills
Section 1.2.1.3.1 - Burning Hands
Section 1.2.1.3.2 - Summon Imps
Section 1.2.1.3.3 - Scout
Section 1.2.1.3.4 - Fire Bomb
bomb
Chapter 1.2.1.4 - Shliss Skills
Section 1.2.1.4.1 - Needle
Section 1.2.1.4.2 - Determination
Section 1.2.1.4.3 - Sacrifice
Section 1.2.1.4.4 - Await
Part 1.2.2 - Skill Table
Part 1.2.3 - The Commands and Learning
Section 1.2.3.0.2 - The Skills command
Section 1.2.3.0.3 - The List Skills command
Section 1.2.3.0.5 - The Usable Skills command
Book 1.5 - Menu
Chapter 1.5.0.1 - The Menu Structure
Chapter 1.5.0.2 - Actions Help
Chapter 1.5.0.21 - Special Combat
Chapter 1.5.0.3 - Skills Help
Book 1.6 - New Actions
Chapter 1.6.0.1 - Swimming
Chapter 1.6.0.2 - New grammar for entering
Chapter 1.6.0.3 - Xyzzy
Chapter 1.6.0.4 - Throwing
Chapter 1.6.0.5 - Talking to
Book 1.7 - Miscellaneous
Chapter 1.7.0.1 - Determinable Kind
determinable
undetermined thing
Chapter 1.7.0.2 - Detailer Kind
detailer
Chapter 1.7.0.3 - Dungeons
dungeon
treasure chest
Chapter 1.7.0.4 - Visbility
Volume 2 - Monsters, Player, Combat Items
Chapter 2.0.0.1 - The Player Character
Section 2.0.0.1.1 - Statistics
Section 2.0.0.1.2 - Leveling up
Section 2.0.0.1.3 - Appearance and initial possessions
Golden hair
sword
Section 2.0.0.1.4 - Responses to standard actions
Section 2.0.0.1.5 - The Stats action
Section - Enemy stats
Section 2.0.0.1.6 - Action redirections
Chapter 2.0.0.2 - Monster Preliminaries
Section 2.0.0.2.1 - Hostility
Section 2.0.0.2.2 - The senses
Section 2.0.0.2.3 - General responses
Section 2.0.0.2.4 - Level and significance
Section 2.0.0.2.5 - Flavour text
Section 2.0.0.2.6 - Grouping
Book 2.1 - Monster Skills
Chapter 2.1.0.1 - Regeneration
Chapter 2.1.0.2 - Poisonous
Chapter 2.1.0.3 - Special damage
Chapter 2.1.0.4 - Holding on
Chapter 2.1.0.5 - Damage reduction
Chapter 2.1.0.6 - Erratic attacker
Chapter 2.1.0.7 - Fireproof
Chapter 2.1.0.8 - Summoned
Chapter 2.1.0.9 - Vampiric
Chapter 2.1.0.10 - Boss
Chapter 2.1.0.11 - Non-exciting
Book 2.2 - Monster Definitions
Part 2.2.1 - Animals
Chapter 2.2.1.1 - Wild Boar
wild boar
Chapter 2.2.1.2 - Young Boar
young boar
Chapter 2.2.1.2 - Dog
dog
Section 2.2.1.2.1 - Doberman
doberman
Section 2.2.1.2.2 - Pit-bull
pit-bull
Section 2.2.1.2.3 - Terrier
terrier
Section 2.2.1.2.4 - Bouvier
bouvier
Section 2.2.1.2.5 - German shepherd
German shepherd
Section 2.2.1.2.6 - Rhodesian Ridgeback
Rhodesian Ridgeback
Chapter 2.2.1.3 - Snake
snake
Chapter 2.2.1.4 - Mud Crab
mud crab
Chapter 2.2.1.5 - Bat
bat
Chapter 2.2.1.6 - Scorpion
scorpion
Part 2.2.2 - Animal-like monstrous creatures
Chapter 2.2.2.1 - Water Serpent
water serpent
Chapter 2.2.2.2 - Giant Mud Crab
giant mud crab
Chapter 2.2.2.3 - Vampire bat
vampire bat
Chapter 2.2.2.4 - Monstrous scorpion
monstrous scorpion
Part 2.2.3 - Humans
Chapter 2.2.3.1 - Guards
Section 2.2.3.1.1 - Normal guards
guarder
Part 2.2.4 - Human-like monstrous creatures
Chapter 2.2.4.1 - Trolls
Section 2.2.4.1.1 - Troll
troll
Section 2.2.4.1.2 - Young Troll
young troll
Chapter 2.2.4.2 - Straw people
straw being
Part 2.2.5 - Plant monsters
Part 2.2.6 - Pure monsters
Chapter 2.2.6.1 - Tarrasque
tarrasque
xyzzied tarrasque
Chapter 2.2.6.2 - Imps
imp
green imp
red imp
blue imp
Book 2.3 - Combat Items
Chapter 2.3.0.1 - Stick of Guarding
stick of guarding
Chapter 2.3.0.2 - Healing Herbs
healing herbs
Chapter 2.3.0.3 - Fire Grenade
fire grenade
Chapter 2.3.0.4 - Stick of Illumination
stick of illumination
Volume 3 - The World
Part - Antechamber and Tutorial
Tutorial
Antechamber
Lesson One - Introduction
Lesson Two - The Interface
Lesson Three - Attacking
Lesson Four - Concentrating
Lesson Five - Defending
Lesson Six - Retreating
Lesson Seven - Deadly Combat
Lesson Eight - Excitement
Lesson Nine - Skills
Lesson Ten - More Skills
Lesson Eleven - Saving
Lesson Twelve - First Fight
Lesson Thirteen - Second Fight
Lesson Fourteen - Last Fight
Chapter Antechamber
instruction leaflet
instruction poster
Chapter - Tutorial Lesson 1
Chapter - Tutorial Lesson 2
Blood Poster
Chapter - Tutorial Lesson 3
straw man
Chapter - Tutorial Lesson 4
straw woman
Chapter - Tutorial Lesson 5
straw golem
Chapter - Tutorial Lesson 6
straw dragon
Chapter - Tutorial Lesson 7
Deadly Combat Poster
straw chicken
Chapter - Tutorial Lesson 8
Excitement Poster
excitement button
straw frog
Chapter - Tutorial Lesson 9
straw tomato
Zeal Poster
Smash Poster
Chapter - Tutorial Lesson 10
Bronze Poster
Burning Poster
Waiting Poster
Chapter - Tutorial Lesson 11
Chapter - Tutorial Lesson 12
Chapter - Tutorial Lesson 13
Chapter - Tutorial Lesson 14
Part - Main Area
Chapter - Central Hall
Central Hall
Chapter - Hall of Challenges
Hall of Challenges
Chapter - Hall of Dungeons
Hall of Dungeons
Chapter - Hall of Scenarios
Hall of Scenarios
Chapter - Hall of Adventures
Hall of Adventures
Part Shrines
diamond
ruby
Chapter - Shrine of Groth
Shrine of Groth
Chapter - Shrine of Elda
Shrine of Elda
Chapter - Shrine of Duncan
Shrine of Duncan
Chapter - Shrine of Shliss
Shrine of Shliss
Part - Dungeon 1--The Bat Cave
Bat Cave
Entrance to the Bat Cave
Forking Passage
Hall of Guano
Dark Junction
Darkest Cave
Low Passage
Leaking Tunnel
The Troll Cellar
Muddy Tunnel
Northern Cave Entrance
bat cave cache
Part - Dungeon 2 - Snakes and Boars
forest
Southern Forest Path
Central Clearing
Northern Forest Path
Western Forest Path
Eastern Forest Path
Snake Pit
Pool
forest cache
Part - Challenge 1 - The Troll
Lair of the Troll
crude closet
Part - Challenge 2 - Separation
Second Lair
ugly troll
grating
lever
Part - Scenario 1 - Final confrontation
Professor's Laboratory
Section - The Scenery
buttons
yellow button
green button
red button
Section - The Professor
Professor Richardson
Chapter 100 - Cheat Codes
The following collections of rules are included:
Standard Rules version 2/080430
Basic Help Menu by Emily Short
Plurality by Emily Short version 6
Simple Chat by Mark Tilford version 2
Scheduled Activities by John Clemens version 7
Dice-lock by S John Ross version 1/080522
Menus by Emily Short [E1] version 2
Basic Screen Effects by Emily Short [E2] version 5
List of named values
Situation
player ... person
location ... the name of an object
score ... a number
last notified score ... a number
maximum score ... a number
turn count ... a number
time of day ... a time
darkness witnessed ... something which is either true or false
Current action
noun ... the name of an object
second noun ... the name of an object
person asked ... the name of an object
reason the action failed ... the name of a rule
item described ... the name of an object
Used when ruling on accessibility
person reaching ... the name of an object
container in question ... the name of an object
supporter in question ... the name of an object
particular possession ... thing
Used when understanding typed commands
player's command ... a snippet
matched text ... a snippet
number understood ... a number
time understood ... a time
topic understood ... a snippet
current item from the multiple object list ... the name of an object
Presentation on screen
command prompt ... some text
left hand status line ... some text
right hand status line ... some text
listing group size ... a number
Spacing and Pausing
Status bar table [E3] ... the name of a table
Right alignment depth [E3] ... a number
Menu depth [E2] ... a number
endnode flag [E2] ... a number
current menu title [E2] ... some text
Current menu [E2] ... the name of a table
Current menu selection [E2] ... a number
Verbs
prior named noun [E4] ... thing
Current exiting [E5] ... conversation exiting
rowcount [E5] ... a number
first chat node [E5] ... chat node
second chat node [E5] ... chat node
DiceLock [E6] ... a number
Dummy variables declared
first dummy ... a number
second dummy ... a number
third dummy ... a number
fourth dummy ... a number
room dummy ... room
monster dummy ... person
thing dummy ... thing
first dummy boolean ... something which is either true or false
Other global variables
combat boolean ... a number
Printing Styles
printing state ... printing style
Deadly Combat
deadly combat bonus ... a number
deadly combat boolean ... something which is either true or false
Beat
beat ... a number
beat count ... a number
beat strength ... a number
Storing actions
combat running variable ... something which is either true or false
Starting combat
noattack boolean ... something which is either true or false
favour boolean ... something which is either true or false
Calculating an attack
attack state ... attack type
Striking a blow
to-hit roll ... a number
to-hit modifier ... a number
damage ... a number
damage modifier ... a number
final damage ... a number
global defender ... person
global attacker ... person
global flavour text boolean ... something which is either true or false
Retreating
retreat location ... room
retreat roll ... a number
retreat monster ... person
retreat troolean ... a number
Cleave
cleave boolean ... something which is either true or false
cleave melee bonus ... a number
cleave damage bonus ... a number
Making sure the monsters attack
monster attack boolean ... something which is either true or false
Skills as Value
dummy skill ... skill
skill boolean ... something which is either true or false
Deadlier combat
Deadlier combat boolean ... something which is either true or false
Bronze Armour
Elda armour metal ... metal
Scout
scouting boolean ... something which is either true or false
Fire Bomb
fire bomb time ... a number
Await
await bonus ... a number
potential await bonus ... a number
damage await bonus ... a number
Determinable Kind
global determinable ... determinable
Visbility
Total visibility ... a number
Level and significance
initial combat significance ... a number
combat significance ... a number
Stick of Guarding
global guarding stick number ... a number
Antechamber and Tutorial
tutorial deadly combat boolean ... something which is either true or false
Tutorial Lesson 4
tutorial lesson four number ... a number
Verbosity understood ... verbosity
Conversation exiting understood ... conversation exiting
Chat node understood ... chat node
Activatedness understood ... activatedness
Printing style understood ... printing style
room condition understood ... room condition
Excitement understood ... excitement
Attack type understood ... attack type
Speed understood ... speed
idol condition understood ... idol condition
Skill understood ... skill
Metal understood ... metal
person condition understood ... person condition
monster condition understood ... monster condition
List of Tables
Table of Final Question Options
Table of Locale Priorities
Table of Ordinary Status [E3]
Table of Sample Options [E2]
Table of Menu Commands [E2]
Table of Shallow Menu Status [E2]
Table of Deep Menu Status [E2]
Table of Sample Hints [E2]
Table of Basic Help Options [E1]
Table of Instruction Options [E1]
Table of Stuckness Advice [E1]
Table of IF Elements [E1]
Table of Setting Options [E1]
Table of Current Choices [E5]
Table of Scheduled Events [E7]
Table of Fancy Status
Table of Standard Sublocations
Table of Simple Range Separation Sublocations
Table of Two Divided Sublocations
Table of Simple Asymmetric Sublocations
Table of Stored Combat Actions
Table 3.6 - Player Skills
Table 43.1 - Actions Help
Table of Combat Specials
Table 1.5.0.3.0 - Skills
Table 1.5.0.3.1 - Groth's Skills
Table 1.5.0.3.2 - Elda's Skills
Table 1.5.0.3.3 - Duncan's Skills
Table 1.5.0.3.4 - Shliss Skills
Table of Silence
Table 2.0.0.2.5.1 - Generic Player Flavour Texts
Table 2.0.0.2.5.1 - Generic Monster Flavour Texts
Table of Wild Boar Player Flavour Texts
Table of Wild Boar Monster Flavour Texts
Table of Dog Player Flavour Texts
Table of Dog Monster Flavour Texts
Table of Bat Player Flavour Texts
Table of Bat Monster Flavour Texts
Table of Straw Player Flavour Texts
Table of Straw Monster Flavour Texts
Library Card (About library cards: )
Story title | Idols of War |
Story author | Victor Gijsbers |
Story headline | An Interactive Dungeon Crawl (0.1.2 Public Alpha) |
Story genre | Fiction |
Release number | 1 |
Story creation year | (This year) |
IFID number | 727CE52E-66E5-11DC-BA08-0013D44E7D6C |
Story description | None |
Story file format: Glulx
[E1]. Defined in Basic Help Menu by Emily Short
[E2]. Defined in Menus by Emily Short
[E3]. Defined in Basic Screen Effects by Emily Short
[E4]. Defined in Plurality by Emily Short
[E5]. Defined in Simple Chat by Mark Tilford
[E6]. Defined in Dice-lock by S John Ross
[E7]. Defined in Scheduled Activities by John Clemens